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Piñata Config

Introduction​

This page explains every possible Piñata setting you can use.

See the example for a formatted yaml file.

ID​

The Piñata ID is configured with the id key. This is the only required key, and will be used to identify the Piñata in the command and reward type.

Example:

id: myPinata

Disabled​

The Piñata can be disabled with the disabled key. This will stop the plugin from loading this Piñata.

Example:

disabled: false

Entity Type​

Entity types can be configured with the entity-type key. Valid configurations are listed below:

PluginExampleDescription
NonellamaSpawns a vanilla entity.
MythicMobsmythic:SkeletonKingSpawns a MythicMob entity.

Examples:

entity-type: llama # Spawns a Llama entity
entity-type: mythic:SkeletonKing # Spawns a Skeleton King from the MythicMobs plugin.

Display Name​

The Piñata's display name is configured with the display-name key. This can be anything, and supports MiniMessage formatting.

Example:

display-name: <rainbow>Rainbow Piñata

Health​

The Piñata's health is configured with the health key. This can make your Piñatas more difficult to kill.

Example:

health: 250

Glowing​

The Piñata can be set to glowing with the glowing key. This will apply a white glowing outline around the entity.

This color can be changed from white with the glow-color key, and supports any color listed on this page: https://jd.advntr.dev/api/4.24.0/net/kyori/adventure/text/format/NamedTextColor.html

Example:

glowing: true
glow-color: yellow

Silent​

The Piñata can be made silent with the silent key. This will stop the entity from making any sounds.

Example:

silent: true

Awareness​

The Piñata can have its awareness removed with the has-awareness key. This will prevent the entity from wandering around.

Example:

has-awareness: false

Rewards​

The Piñata can be assigned rewards using the rewards key. For valid rewards, see the Reward Types page:

Example:

rewards:
- ITEM:STONE,10
- MESSAGE:<red>You killed the Piñata!

Note: You cannot spawn another Piñata as a reward, as the plugin will exclude the reward type from the list.

Effects​

You can assign effects to Piñatas with the effects key. This uses the same format as EvenMoreFish.

Example:

effects:
- "SPEED,5,100"
- "OOZING,1,50"

Equipment​

You can assign equipment to Piñatas with the equipment key. The items are configured identically to EvenMoreFish.

Example:

equipment:
# Equip the main hand with glowing bedrock.
hand:
item:
material: bedrock
glowing: true
# Equip the off hand with a glowing netherite pickaxe.
off_hand:
item:
material: netherite_pickaxe
glowing: true
# Equip the head with a FireML player head.
head:
item:
head-uuid: 8c97e9bc-ec74-4e02-bf9e-37d1852e7ea6
# Equip the chest with a diamond chestplate.
chest:
item:
material: diamond_chestplate
# Equip the legs with diamond leggings.
legs:
item:
material: diamond_leggings
# Equip the feet with netherite boots.
feet:
item:
material: netherite_boots