Placeholders
Placeholders
Below is a list of the plugin's PlaceholderAPI placeholders and what they do.
All placeholders use the emf identifier, for example %emf_total_fish_sold_player%.
Competition
%emf_competition_active%- Whether a competition is active or not. Returnstrueorfalse.%emf_competition_place_fish_{place}%- The fish in the given leaderboard place in the active competition.%emf_competition_place_player_{place}%- The player in the given leaderboard place in the active competition.%emf_competition_place_size_{place}%- The fish size in the given leaderboard place in the active competition.%emf_competition_time_left%- The time until the next competition, or the remaining time in the active competition.%emf_competition_type%- The type of the active competition. For exampleLARGEST_FISHorMOST_FISH.%emf_competition_type_format%- The type of the active competition formatted for display. For exampleLargest FishorMost Fish.
Database Player Stats
%emf_total_competitions_joined_{uuid}%- The total amount of competitions joined by the player with the given UUID.%emf_total_competitions_joined_player%- The total amount of competitions joined by the linked player.%emf_total_competitions_won_{uuid}%- The total amount of competitions won by the player with the given UUID.%emf_total_competitions_won_player%- The total amount of competitions won by the linked player.%emf_total_fish_caught_{uuid}%- The total raw amount of fish caught by the player with the given UUID.%emf_total_fish_caught_player%- The total raw amount of fish caught by the linked player.%emf_total_fish_sold_{uuid}%- The total amount of fish sold by the player with the given UUID.%emf_total_fish_sold_player%- The total amount of fish sold by the linked player.%emf_total_money_earned_{uuid}%- The total amount of money earned by the player with the given UUID.%emf_total_money_earned_player%- The total amount of money earned by the linked player.%emf_distinct_fish_caught_in_rarity_{rarity}_{uuid}%- The number of distinct fish the player has caught in the given rarity.%emf_distinct_fish_caught_in_rarity_{rarity}_player%- The number of distinct fish the linked player has caught in the given rarity.%emf_fish_caught_out_of_rarity_{rarity}_{uuid}%- The number of distinct fish the player has caught in the given rarity out of the total configured fish in that rarity. Example output:5/10.%emf_fish_caught_out_of_rarity_{rarity}_player%- The number of distinct fish the linked player has caught in the given rarity out of the total configured fish in that rarity.%emf_fish_caught_out_of_total_{uuid}%- The number of distinct fish the player has caught out of the total configured fish across all rarities. Example output:25/120.%emf_fish_caught_out_of_total_player%- The number of distinct fish the linked player has caught out of the total configured fish across all rarities.%emf_first_uncaught_fish_{rarity}_{uuid}%- The first uncaught fish id for the player in the given rarity. Returns an empty string if the rarity is complete.%emf_first_uncaught_fish_{rarity}_player%- The first uncaught fish id for the linked player in the given rarity.%emf_has_caught_{rarity}:{fish}_{uuid}%- Whether the player has caught the given fish at least once. Returnstrueorfalse.%emf_has_caught_{rarity}:{fish}_player%- Whether the linked player has caught the given fish at least once.%emf_has_completed_collection_{uuid}%- Whether the player has caught every configured fish at least once. Returnstrueorfalse.%emf_has_completed_collection_player%- Whether the linked player has caught every configured fish at least once.%emf_has_completed_rarity_{rarity}_{uuid}%- Whether the player has caught every configured fish in the given rarity at least once. Returnstrueorfalse.%emf_has_completed_rarity_{rarity}_player%- Whether the linked player has caught every configured fish in the given rarity at least once.%emf_percent_caught_in_rarity_{rarity}_{uuid}%- The player's distinct collection progress in the given rarity as a percentage. Example output:66.7%.%emf_percent_caught_in_rarity_{rarity}_player%- The linked player's distinct collection progress in the given rarity as a percentage.%emf_percent_caught_total_{uuid}%- The player's distinct collection progress across all configured fish as a percentage. Example output:66.7%.%emf_percent_caught_total_player%- The linked player's distinct collection progress across all configured fish as a percentage.%emf_remaining_fish_in_rarity_{rarity}_{uuid}%- The number of distinct fish in the given rarity the player has not caught yet.%emf_remaining_fish_in_rarity_{rarity}_player%- The number of distinct fish in the given rarity the linked player has not caught yet.%emf_remaining_fish_total_{uuid}%- The number of distinct fish across all rarities the player has not caught yet.%emf_remaining_fish_total_player%- The number of distinct fish across all rarities the linked player has not caught yet.%emf_times_caught_{rarity}:{fish}_{uuid}%- The raw number of times the player has caught the given fish.%emf_times_caught_{rarity}:{fish}_player%- The raw number of times the linked player has caught the given fish.%emf_total_fish_caught_in_rarity_{rarity}_{uuid}%- The raw number of fish the player has caught in the given rarity, including duplicates.%emf_total_fish_caught_in_rarity_{rarity}_player%- The raw number of fish the linked player has caught in the given rarity, including duplicates.
Player
%emf_custom_fishing_boolean%- Whether custom fishing is enabled for the linked player or not. Returnstrueorfalse.%emf_custom_fishing_status%- Whether custom fishing is enabled for the linked player or not. The displayed message is configurable inmessages.yml.
Notes
- The
total_fish_caughtplaceholders are raw catch totals. Catching the same fish multiple times increases this value each time. - The
fish_caught_out_of_rarity,fish_caught_out_of_total,distinct_fish_caught_in_rarity,remaining_fish_*,percent_caught_*, andhas_completed_*placeholders all use distinct fish counts. Catching the same fish multiple times still only counts as1. - Fish-specific placeholders use the format
{rarity}:{fish}before the final_playeror_{uuid}suffix. Example:%emf_times_caught_rare:angler_player%. - Placeholders using
_playerrequire a linked player context from PlaceholderAPI.